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API > API/Runtime > API/Runtime/Engine
| Name | FWorldPartitionHLODDestructionTag |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODDestruction.h |
| Include Path | #include "WorldPartition/HLOD/HLODDestruction.h" |
Syntax
USTRUCT (BlueprintType )
struct FWorldPartitionHLODDestructionTag
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWorldPartitionHLODDestructionTag() |
WorldPartition/HLOD/HLODDestruction.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorIndex | int32 | WorldPartition/HLOD/HLODDestruction.h | ||
| HLODDestructionComponent | TObjectPtr< UWorldPartitionDestructibleHLODComponent > | WorldPartition/HLOD/HLODDestruction.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
WorldPartition/HLOD/HLODDestruction.h |