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API > API/Runtime > API/Runtime/Engine
| Name | FWorldPartitionHLODBuildEvent |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODActor.h |
| Include Path | #include "WorldPartition/HLOD/HLODActor.h" |
Syntax
struct FWorldPartitionHLODBuildEvent
Enums
Public
| Name | Remarks |
|---|---|
| EEventType |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EventType | EEventType | WorldPartition/HLOD/HLODActor.h | ||
| TargetHLODActor | TObjectPtr< AWorldPartitionHLOD > | WorldPartition/HLOD/HLODActor.h |