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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldPartitionDestructibleHLODD-
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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WorldPartition/HLOD/DestructibleHLODComponent.h |
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WorldPartition/HLOD/DestructibleHLODComponent.h |
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FWorldPartitionDestructibleHLODDamagedActorState()
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| Name |
FWorldPartitionDestructibleHLODDamagedActorState |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/DestructibleHLODComponent.h |
| Include Path |
#include "WorldPartition/HLOD/DestructibleHLODComponent.h" |
FWorldPartitionDestructibleHLODDamagedActorState()
FWorldPartitionDestructibleHLODDamagedActorState(int32)
| |
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| Name |
FWorldPartitionDestructibleHLODDamagedActorState |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/DestructibleHLODComponent.h |
| Include Path |
#include "WorldPartition/HLOD/DestructibleHLODComponent.h" |
FWorldPartitionDestructibleHLODDamagedActorState
(
int32 InActorIndex
)