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A view on top of an actor desc, which reverts to the actor if its loaded and dirty.
| Name | FWorldPartitionActorViewProxy |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDescViewProxy.h |
| Include Path | #include "WorldPartition/WorldPartitionActorDescViewProxy.h" |
Syntax
class FWorldPartitionActorViewProxy : public FWorldPartitionActorDescView
Inheritance Hierarchy
- FWorldPartitionActorDescView → FWorldPartitionActorViewProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWorldPartitionActorViewProxy
(
const FWorldPartitionActorDesc* InActorDesc |
WorldPartition/WorldPartitionActorDescViewProxy.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedActorDesc | TUniquePtr< FWorldPartitionActorDesc > | WorldPartition/WorldPartitionActorDescViewProxy.h |