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Base class for a view on top of an actor descriptor instance pointer.
| Name | FWorldPartitionActorDescInstanceView |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDescInstanceView.h |
| Include Path | #include "WorldPartition/WorldPartitionActorDescInstanceView.h" |
Syntax
class FWorldPartitionActorDescInstanceView : public IWorldPartitionActorDescInstanceView
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWorldPartitionActorDescInstanceView
(
const FWorldPartitionActorDescInstance* InActorDescInstance |
WorldPartition/WorldPartitionActorDescInstanceView.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorDescInstance | const FWorldPartitionActorDescInstance * | WorldPartition/WorldPartitionActorDescInstanceView.h |
Functions
Public
Overridden from IWorldPartitionActorDescInstanceView
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CheckForErrors
(
IStreamingGenerationErrorHandler* ErrorHandler |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual AActor * GetActor
(
bool bEvenIfPendingKill, |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual const FWorldPartitionActorDesc * GetActorDesc() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual bool GetActorIsEditorOnly() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual bool GetActorIsEditorOnlyLoadedInPIE() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual bool GetActorIsHLODRelevant() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual bool GetActorIsRuntimeOnly() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual FName GetActorLabel() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual FName GetActorName() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual UClass * GetActorNativeClass() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual FName GetActorPackage() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual FSoftObjectPath GetActorSoftPath() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual FTopLevelAssetPath GetBaseClass() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual const FWorldPartitionActorFilter * GetChildContainerFilter() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual EWorldPartitionActorFilterType GetChildContainerFilterType() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual bool GetChildContainerInstance
(
FWorldPartitionActorDesc::FContainerInstance& OutContainerInstance |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual FName GetChildContainerPackage() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual UActorDescContainerInstance * GetContainerInstance() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual FGuid GetContentBundleGuid() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual const FDataLayerInstanceNames & GetDataLayerInstanceNames() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
| WorldPartition/WorldPartitionActorDescInstanceView.h | |||
virtual FBox GetEditorBounds() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
| WorldPartition/WorldPartitionActorDescInstanceView.h | |||
virtual const FSoftObjectPath & GetExternalDataLayerAsset() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual const FGuid & GetFolderGuid() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual FName GetFolderPath() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual const FGuid & GetGuid() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual FSoftObjectPath GetHLODLayer() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual bool GetIsSpatiallyLoaded() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual FTopLevelAssetPath GetNativeClass() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual const FGuid & GetParentActor() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
| WorldPartition/WorldPartitionActorDescInstanceView.h | |||
| WorldPartition/WorldPartitionActorDescInstanceView.h | |||
virtual FBox GetRuntimeBounds() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual FName GetRuntimeGrid() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual const FGuid & GetSceneOutlinerParent() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
| WorldPartition/WorldPartitionActorDescInstanceView.h | |||
virtual bool HasProperty
(
FName PropertyName |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual bool HasResolvedDataLayerInstanceNames() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual bool IsChildContainerInstance() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual bool IsEditorOnlyReference
(
const FGuid& ReferenceGuid |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual bool IsEditorRelevant() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual bool IsListedInSceneOutliner() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual bool IsLoaded
(
bool bEvenIfPendingKill |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual bool IsMainWorldOnly() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual bool IsRuntimeRelevant() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual bool IsUsingDataLayerAsset() |
WorldPartition/WorldPartitionActorDescInstanceView.h | ||
virtual FString ToString
(
FWorldPartitionActorDesc::EToStringMode Mode |
WorldPartition/WorldPartitionActorDescInstanceView.h |