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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldPartitionActorDesc
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsRuntimeRelevant
(
const FActorContainerID& InContainerID |
WorldPartition/WorldPartitionActorDesc.h | ||
virtual bool IsRuntimeRelevant
(
const FWorldPartitionActorDescInstance* InActorDescInstance |
WorldPartition/WorldPartitionActorDesc.h |
IsRuntimeRelevant(const FActorContainerID &)
| Name | IsRuntimeRelevant |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h |
| Include Path | #include "WorldPartition/WorldPartitionActorDesc.h" |
virtual bool IsRuntimeRelevant
(
const FActorContainerID & InContainerID
) const
IsRuntimeRelevant(const FWorldPartitionActorDescInstance *)
| Name | IsRuntimeRelevant |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h |
| Include Path | #include "WorldPartition/WorldPartitionActorDesc.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionActorDesc.cpp |
virtual bool IsRuntimeRelevant
(
const FWorldPartitionActorDescInstance * InActorDescInstance
) const