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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldContextId
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Construct an invalid world context id | TaskSyncManager.h | ||
FWorldContextId
(
FInternalId InWorldId |
Construct from an internal id TODO: May make private | TaskSyncManager.h | |
FWorldContextId
(
const UWorld* InWorld |
Construct from a world pointer, if it is null or not part of a tickable world context it will return an invalid id | TaskSyncManager.h |
FWorldContextId()
Description
Construct an invalid world context id
| Name | FWorldContextId |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/TaskSyncManager.h |
| Include Path | #include "TaskSyncManager.h" |
FWorldContextId()
FWorldContextId(FInternalId)
Description
Construct from an internal id TODO: May make private
| Name | FWorldContextId |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/TaskSyncManager.h |
| Include Path | #include "TaskSyncManager.h" |
FWorldContextId
(
FInternalId InWorldId
)
FWorldContextId(const UWorld *)
Description
Construct from a world pointer, if it is null or not part of a tickable world context it will return an invalid id
| Name | FWorldContextId |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/TaskSyncManager.h |
| Include Path | #include "TaskSyncManager.h" |
FWorldContextId
(
const UWorld * InWorld
)