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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Adds an external reference | Engine/Engine.h | ||
void AddRef
(
TObjectPtr< UWorld >& WorldPtr |
Engine/Engine.h |
AddRef(UWorld *&)
Description
Adds an external reference
| Name | AddRef |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
void AddRef
(
UWorld *& WorldPtr
)
AddRef(TObjectPtr< UWorld > &)
| Name | AddRef |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
void AddRef
(
TObjectPtr < UWorld > & WorldPtr
)