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Information needed to create a whole scene projected shadow.
| Name | FWholeSceneProjectedShadowInitializer |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
Syntax
class FWholeSceneProjectedShadowInitializer : public FProjectedShadowInitializer
Inheritance Hierarchy
- FProjectedShadowInitializer → FWholeSceneProjectedShadowInitializer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWholeSceneProjectedShadowInitializer() |
SceneManagement.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOnePassPointLightShadow | bool | SceneManagement.h | ||
| bRayTracedDistanceField | bool | SceneManagement.h | ||
| CascadeSettings | FShadowCascadeSettings | SceneManagement.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsCachedShadowValid
(
const FWholeSceneProjectedShadowInitializer& CachedShadow |
SceneManagement.h |