Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWaveInstance
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Audio.h |
| Include | #include "Audio.h" |
void SetUseSpatialization
&40;
const bool InUseSpatialization
&41;
Remarks
Whether to use spatialization, which controls 3D effects like panning