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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FVolumetricLightmapDataLayer
- FResourceBulkDataInterface::GetResourceBulkData()
- FVolumetricLightmapDataLayer::GetResourceBulkData()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include | #include "PrecomputedVolumetricLightmap.h" |
virtual const void &42; GetResourceBulkData&40;&41; const
ptr to the resource memory which has been preallocated