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API > API/Runtime > API/Runtime/Engine
| Name | FVolumetricLightmapBrickData |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include Path | #include "PrecomputedVolumetricLightmap.h" |
Syntax
class FVolumetricLightmapBrickData : public FVolumetricLightmapBasicBrickDataLayers
Inheritance Hierarchy
- FVolumetricLightmapBasicBrickDataLayers → FVolumetricLightmapBrickData
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
SIZE_T GetAllocatedBytes() |
PrecomputedVolumetricLightmap.h | ||
int32 GetMinimumVoxelSize() |
PrecomputedVolumetricLightmap.h | ||
void ReleaseRHI() |
PrecomputedVolumetricLightmap.h | ||
void SetNeedsCPUAccess
(
bool InAccess |
PrecomputedVolumetricLightmap.h |