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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FVolumetricLightmapBrickAtlas
| Name | Allocation |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include Path | #include "PrecomputedVolumetricLightmap.h" |
Syntax
struct Allocation
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | FPrecomputedVolumetricLightmapData * | The data being allocated, as an identifier for the entry. | PrecomputedVolumetricLightmap.h | |
| Size | int32 | PrecomputedVolumetricLightmap.h | ||
| StartOffset | int32 | PrecomputedVolumetricLightmap.h |