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| Name | FVolumetricLightmapBrickAtlas |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include Path | #include "PrecomputedVolumetricLightmap.h" |
Syntax
class FVolumetricLightmapBrickAtlas : public FRenderResource
Inheritance Hierarchy
- FRenderResource → FVolumetricLightmapBrickAtlas
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVolumetricLightmapBrickAtlas() |
PrecomputedVolumetricLightmap.h |
Structs
| Name | Remarks |
|---|---|
| Allocation |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Allocations | TArray< Allocation > | PrecomputedVolumetricLightmap.h | ||
| TextureSet | FVolumetricLightmapBrickTextureSet | PrecomputedVolumetricLightmap.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInitialized | bool | PrecomputedVolumetricLightmap.h | ||
| PaddedBrickSize | int32 | PrecomputedVolumetricLightmap.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Insert
(
int32 Index, |
PrecomputedVolumetricLightmap.h | ||
void Remove
(
FPrecomputedVolumetricLightmapData* Data |
PrecomputedVolumetricLightmap.h |
Overridden from FRenderResource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ReleaseRHI() |
PrecomputedVolumetricLightmap.h |