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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/VolumetricCloudProxy.h |
| Include | #include "VolumetricCloudProxy.h" |
Syntax
class FVolumetricCloudSceneProxy
Remarks
Represents a UVolumetricCloudComponent to the rendering thread, created game side from the component.
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | AerialPespectiveMieScatteringFadeDistance | ||
| float | AerialPespectiveMieScatteringStartDistance | ||
| float | AerialPespectiveRayleighScatteringFadeDistance | ||
| float | AerialPespectiveRayleighScatteringStartDistance | ||
| bool | bUsePerSampleAtmosphericLightTransmittance | ||
| FColor | GroundAlbedo | ||
| float | LayerBottomAltitudeKm | ||
| float | LayerHeightKm | ||
| float | PlanetRadiusKm | ||
| float | ReflectionViewSampleCountScale | ||
| FVolumetricCloudRenderSceneInfo * | RenderSceneInfo | ||
| float | ShadowReflectionViewSampleCountScale | ||
| float | ShadowTracingDistance | ||
| float | ShadowViewSampleCountScale | ||
| float | SkyLightCloudBottomOcclusion | ||
| float | StopTracingTransmittanceThreshold | ||
| float | TracingMaxDistance | ||
| uint8 | TracingMaxDistanceMode | ||
| float | TracingStartMaxDistance | ||
| float | ViewSampleCountScale |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FVolumetricCloudSceneProxy
(
const UVolumetricCloudComponent* InComponent |
Initialization constructor. |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| UMaterialInterface * |