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Represents a UVolumetricCloudComponent to the rendering thread, created game side from the component.
| Name | FVolumetricCloudSceneProxy |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/VolumetricCloudProxy.h |
| Include Path | #include "VolumetricCloudProxy.h" |
Syntax
class FVolumetricCloudSceneProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVolumetricCloudSceneProxy
(
const UVolumetricCloudComponent* InComponent |
Initialization constructor. | VolumetricCloudProxy.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FVolumetricCloudSceneProxy() |
VolumetricCloudProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AerialPespectiveMieScatteringFadeDistance | float | VolumetricCloudProxy.h | ||
| AerialPespectiveMieScatteringStartDistance | float | VolumetricCloudProxy.h | ||
| AerialPespectiveRayleighScatteringFadeDistance | float | VolumetricCloudProxy.h | ||
| AerialPespectiveRayleighScatteringStartDistance | float | VolumetricCloudProxy.h | ||
| bHoldout | bool | VolumetricCloudProxy.h | ||
| bRenderInMainPass | bool | VolumetricCloudProxy.h | ||
| bUsePerSampleAtmosphericLightTransmittance | bool | VolumetricCloudProxy.h | ||
| bVisibleInRealTimeSkyCaptures | bool | VolumetricCloudProxy.h | ||
| GroundAlbedo | FColor | VolumetricCloudProxy.h | ||
| LayerBottomAltitudeKm | float | VolumetricCloudProxy.h | ||
| LayerHeightKm | float | VolumetricCloudProxy.h | ||
| PlanetRadiusKm | float | VolumetricCloudProxy.h | ||
| ReflectionViewSampleCountScale | float | VolumetricCloudProxy.h | ||
| RenderSceneInfo | FVolumetricCloudRenderSceneInfo * | VolumetricCloudProxy.h | ||
| ShadowReflectionViewSampleCountScale | float | VolumetricCloudProxy.h | ||
| ShadowTracingDistance | float | VolumetricCloudProxy.h | ||
| ShadowViewSampleCountScale | float | VolumetricCloudProxy.h | ||
| SkyLightCloudBottomOcclusion | float | VolumetricCloudProxy.h | ||
| StopTracingTransmittanceThreshold | float | VolumetricCloudProxy.h | ||
| TracingMaxDistance | float | VolumetricCloudProxy.h | ||
| TracingMaxDistanceMode | uint8 | VolumetricCloudProxy.h | ||
| TracingStartDistanceFromCamera | float | VolumetricCloudProxy.h | ||
| TracingStartMaxDistance | float | VolumetricCloudProxy.h | ||
| ViewSampleCountScale | float | VolumetricCloudProxy.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CloudVolumeMaterial | UMaterialInterface * | VolumetricCloudProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialInterface * GetCloudVolumeMaterial() |
VolumetricCloudProxy.h |