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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FVisualLogger
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
VisualLogger/VisualLogger.h |
|
|
|
VisualLogger/VisualLogger.h |
|
MeshLogf(const UObject *, const FLogCategoryBase &, ELogVerbosity::Type, const TArray< FVector > &, const TArray< int32 > &, const FColor &, const FmtType &, Types...)
| |
|
| Name |
MeshLogf |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/VisualLogger/VisualLogger.h |
| Include Path |
#include "VisualLogger/VisualLogger.h" |
template<typename FmtType, typename... Types>
static void MeshLogf
(
const UObject * LogOwner,
const FLogCategoryBase & Category,
ELogVerbosity::Type Verbosity,
const TArray < FVector > & Vertices,
const TArray < int32 > & Indices,
const FColor & Color,
const FmtType & Fmt,
Types... Args
)
MeshLogf(const UObject *, const FName &, ELogVerbosity::Type, const TArray< FVector > &, const TArray< int32 > &, const FColor &, const FmtType &, Types...)
| |
|
| Name |
MeshLogf |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/VisualLogger/VisualLogger.h |
| Include Path |
#include "VisualLogger/VisualLogger.h" |
template<typename FmtType, typename... Types>
static void MeshLogf
(
const UObject * LogOwner,
const FName & CategoryName,
ELogVerbosity::Type Verbosity,
const TArray < FVector > & Vertices,
const TArray < int32 > & Indices,
const FColor & Color,
const FmtType & Fmt,
Types... Args
)