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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FVisualLogger
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void LocationLogf
(
const UObject* LogOwner, |
VisualLogger/VisualLogger.h | ||
static void LocationLogf
(
const UObject* LogOwner, |
VisualLogger/VisualLogger.h |
LocationLogf(const UObject *, const FLogCategoryBase &, ELogVerbosity::Type, const FVector &, const uint16, const FColor &, const FmtType &, Types...)
| Name | LocationLogf |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/VisualLogger/VisualLogger.h |
| Include Path | #include "VisualLogger/VisualLogger.h" |
template<typename FmtType, typename... Types>
static void LocationLogf
(
const UObject * LogOwner,
const FLogCategoryBase & Category,
ELogVerbosity::Type Verbosity,
const FVector & Location,
const uint16 Thickness,
const FColor & Color,
const FmtType & Fmt,
Types... Args
)
LocationLogf(const UObject *, const FName &, ELogVerbosity::Type, const FVector &, const uint16, const FColor &, const FmtType &, Types...)
| Name | LocationLogf |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/VisualLogger/VisualLogger.h |
| Include Path | #include "VisualLogger/VisualLogger.h" |
template<typename FmtType, typename... Types>
static void LocationLogf
(
const UObject * LogOwner,
const FName & CategoryName,
ELogVerbosity::Type Verbosity,
const FVector & Location,
const uint16 Thickness,
const FColor & Color,
const FmtType & Fmt,
Types... Args
)