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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FVisualLogDevice
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
const UObject* LogOwner, |
VisualLogger/VisualLoggerTypes.h | ||
| VisualLogger/VisualLoggerTypes.h |
Serialize(const UObject *, FName, FName, const FVisualLogEntry &)
| Name | Serialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/VisualLogger/VisualLoggerTypes.h |
| Include Path | #include "VisualLogger/VisualLoggerTypes.h" |
virtual void Serialize
(
const UObject * LogOwner,
FName OwnerName,
FName InOwnerClassName,
const FVisualLogEntry & LogEntry
)
Serialize(const UObject *, const FName &, const FName &, const FName &, const FVisualLogEntry &)
| Name | Serialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/VisualLogger/VisualLoggerTypes.h |
| Include Path | #include "VisualLogger/VisualLoggerTypes.h" |
void Serialize
(
const UObject * LogOwner,
const FName & InOwnerName,
const FName & InOwnerDisplayName,
const FName & InOwnerClassName,
const FVisualLogEntry & InLogEntry
)