Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FVirtualTexture2DResource
Overloads
FVirtualTexture2DResource()
| |
|
| Name |
FVirtualTexture2DResource |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/TextureResource.h |
| Include Path |
#include "TextureResource.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/Texture2D.cpp |
FVirtualTexture2DResource()
FVirtualTexture2DResource(const UTexture2D , struct FVirtualTextureBuiltData , int32)
| |
|
| Name |
FVirtualTexture2DResource |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/TextureResource.h |
| Include Path |
#include "TextureResource.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/Texture2D.cpp |
FVirtualTexture2DResource
(
const UTexture2D * InOwner,
struct FVirtualTextureBuiltData * InVTData,
int32 FirstMipToUse
)