Navigation
API > API/Runtime > API/Runtime/Engine
This is a native transient structure. Used to store virtual bone mappings for compact poses
| Name | FVirtualBoneCompactPoseData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/BoneContainer.h |
| Include Path | #include "BoneContainer.h" |
Syntax
struct FVirtualBoneCompactPoseData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVirtualBoneCompactPoseData
(
FCompactPoseBoneIndex InVBIndex, |
BoneContainer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SourceIndex | FCompactPoseBoneIndex | Index of source bone | BoneContainer.h | |
| TargetIndex | FCompactPoseBoneIndex | Index of target bone | BoneContainer.h | |
| VBIndex | FCompactPoseBoneIndex | Index of this virtual bone | BoneContainer.h |