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Wrapper to allow multiple delegate types to be held in one container for the subsystem
| Name | FViewportDisplayDelegate |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ViewportStatsSubsystem.h |
| Include Path | #include "Engine/ViewportStatsSubsystem.h" |
Syntax
struct FViewportDisplayDelegate
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/ViewportStatsSubsystem.h | |||
FViewportDisplayDelegate
(
FViewportDisplayCallback const& D |
Engine/ViewportStatsSubsystem.h | ||
FViewportDisplayDelegate
(
FShouldDisplayFunc&& Callback |
Engine/ViewportStatsSubsystem.h | ||
| Movable only. | Engine/ViewportStatsSubsystem.h | ||
FViewportDisplayDelegate
(
const FViewportDisplayDelegate& |
Engine/ViewportStatsSubsystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FuncCallback | FShouldDisplayFunc | Engine/ViewportStatsSubsystem.h | ||
| FuncDynDelegate | FViewportDisplayCallback | Engine/ViewportStatsSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Execute
(
FText& OutText, |
Engine/ViewportStatsSubsystem.h | ||
bool IsBound() |
Engine/ViewportStatsSubsystem.h | ||
void Unbind() |
Engine/ViewportStatsSubsystem.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/ViewportStatsSubsystem.h | |||
FViewportDisplayDelegate & operator=
(
const FViewportDisplayDelegate& |
Engine/ViewportStatsSubsystem.h |