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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FViewportClient
- FViewportClient::ShouldDPIScaleSceneCanvas()
- UGameViewportClient::ShouldDPIScaleSceneCanvas()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ViewportClient.h |
| Include | #include "ViewportClient.h" |
virtual bool ShouldDPIScaleSceneCanvas&40;&41; const
Whether or not the scene canvas should be scaled. Note: The debug canvas is always scaled