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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FViewportClient
- FViewportClient::MapCursor()
- UGameViewportClient::MapCursor()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ViewportClient.h |
| Include | #include "ViewportClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
virtual TOptional< TSharedRef< SWidget > > MapCursor
&40;
FViewport &42; Viewport,
const FCursorReply & CursorReply
&41;
Remarks
Called to map a cursor reply to an actual widget to render.
the widget that should be rendered for this cursor, return TOptional<TSharedRef