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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FViewportClient
- FViewportClient::LockDuringCapture()
- UGameViewportClient::LockDuringCapture()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ViewportClient.h |
| Include | #include "ViewportClient.h" |
virtual bool LockDuringCapture&40;&41;
Remarks
Gets whether or not the cursor is locked to the viewport when the viewport captures the mouse