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Unreal Engine C++ API Reference > Runtime > Engine > FViewportClient
- FViewportClient::IsStatEnabled()
- FEditorViewportClient::IsStatEnabled()
- UGameViewportClient::IsStatEnabled()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ViewportClient.h |
Include | #include "ViewportClient.h" |
virtual bool IsStatEnabled
&40;
const FString & InName
&41; const
Remarks
Check whether a specific stat is enabled for this viewport