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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FViewportClient > API/Runtime/Engine/FViewportClient/InputKey
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ViewportClient.h |
| Include | #include "ViewportClient.h" |
virtual bool InputKey
(
FViewport * Viewport,
int32 ControllerId,
FKey Key,
EInputEvent Event,
float AmountDepressed,
bool bGamepad
)