Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FViewportClient
- FViewportClient::ConditionalSetWorld()
- FLevelEditorViewportClient::ConditionalSetWorld()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ViewportClient.h |
| Include | #include "ViewportClient.h" |
virtual UWorld &42; ConditionalSetWorld&40;&41;
Remarks
Sets GWorld to the appropriate world for this client the previous GWorld