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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FViewportClient
- FViewportClient::Activated()
- UGameViewportClient::Activated()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ViewportClient.h |
| Include | #include "ViewportClient.h" |
virtual void Activated
&40;
FViewport &42; Viewport,
const FWindowActivateEvent & InActivateEvent
&41;