Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FViewport
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
Syntax
static bIsGameRenderingEnabled = true;
Remarks
True if we should draw game viewports (has no effect on Editor viewports)