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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FViewport
- FRenderTarget::ProcessToggleFreezeCommand()
- FViewport::ProcessToggleFreezeCommand()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
virtual void ProcessToggleFreezeCommand()
Remarks
Handles freezing/unfreezing of rendering