Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FViewport
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
Syntax
static PresentAndStopMovieDelay = 0;
Remarks
Delay in frames to disable present (but still render scene) and stopping of a movie. This is useful to keep playing a movie while driver caches things on the first frame, which can be slow.