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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FViewport
- FViewport::IsStereoRenderingAllowed()
- FSceneViewport::IsStereoRenderingAllowed()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
virtual bool IsStereoRenderingAllowed&40;&41; const
Remarks
Should return true, if stereo rendering is allowed in this viewport