Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FViewport
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
virtual bool IsMouseAvailable
(
int32 ControllerID
) const
whether or not this Controller has a mouse available to be used