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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FViewport
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
virtual bool IsMouseAvailable
&40;
int32 ControllerID
&41; const
whether or not this Controller has a mouse available to be used