Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FViewport
- FViewport::HasMouseCapture()
- FSceneViewport::HasMouseCapture()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
virtual bool HasMouseCapture&40;&41; const
Remarks
New MouseCapture/MouseLock API.