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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FViewport
Description
Copies the hit proxies from an area of the screen into a buffer. InRect must be entirely within the viewport's client area. If the hit proxies are not cached, this will call ViewportClient->Draw with a hit-testing canvas.
| Name | GetHitProxyMap |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include Path | #include "UnrealClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
void GetHitProxyMap
(
FIntRect InRect,
TArray < HHitProxy * > & OutMap
)