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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FViewport
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
HHitProxy &42; GetHitProxy
&40;
int32 X,
int32 Y
&41;
Remarks
Returns the dominant hit proxy at a given point. If X,Y are outside the client area of the viewport, returns NULL. Caution is required as calling Invalidate after this will free the returned HHitProxy.