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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FViewport
Description
Returns the dominant hit proxy at a given point. If X,Y are outside the client area of the viewport, returns NULL. Caution is required as calling Invalidate after this will free the returned HHitProxy.
| Name | GetHitProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include Path | #include "UnrealClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
HHitProxy * GetHitProxy
(
int32 X,
int32 Y
)