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Unreal Engine C++ API Reference > Runtime > Engine > FViewport
- FRenderTarget::GetGPUMask()
- FViewport::GetGPUMask()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
Include | #include "UnrealClient.h" |
Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
virtual FRHIGPUMask GetGPUMask
&40;
FRHICommandListImmediate & RHICmdList
&41; const
Remarks
Returns the GPU nodes on which to render this viewport.