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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FViewport
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
void GetElementHandlesInRect
&40;
FIntRect InRect,
FTypedElementListRef OutElementHandles
&41;
Remarks
Returns all element handles found within a specified region. InRect must be entirely within the viewport's client area. If the hit proxies are not cached, this will call ViewportClient->Draw with a hit-testing canvas.