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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FViewport
- FViewport::GetDebugCanvas()
- FDummyViewport::GetDebugCanvas()
- FSceneViewport::GetDebugCanvas()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
virtual FCanvas &42; GetDebugCanvas&40;&41;
A canvas that can be used while this viewport is being drawn to render debug elements on top of everything else