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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FViewport
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
void GetActorsAndModelsInHitProxy
(
FIntRect InRect,
TSet < AActor * > & OutActors,
TSet < UModel * > & OutModels
)
Remarks
Returns all actors and models found in the hit proxy within a specified region. InRect must be entirely within the viewport's client area. If the hit proxies are not cached, this will call ViewportClient->Draw with a hit-testing canvas.