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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FViewport
Description
Returns all actors and models found in the hit proxy within a specified region. InRect must be entirely within the viewport's client area. If the hit proxies are not cached, this will call ViewportClient->Draw with a hit-testing canvas.
| Name | GetActorsAndModelsInHitProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include Path | #include "UnrealClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
void GetActorsAndModelsInHitProxy
(
FIntRect InRect,
TSet< AActor * > & OutActors,
TSet< UModel * > & OutModels
)