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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FViewport > API/Runtime/Engine/FViewport/FHitProxyMap
Description
Called when a new hit proxy is rendered. The hit proxy consumer should keep a TRefCountPtr to the HitProxy to prevent it from being deleted before the rendered hit proxy map.
Virtual Inheritance
- FHitProxyConsumer::AddHitProxy → FViewport::FHitProxyMap::AddHitProxy
| Name | AddHitProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include Path | #include "UnrealClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
virtual void AddHitProxy
(
HHitProxy * HitProxy
)