Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FViewport
- FViewport::EnqueueEndRenderFrame()
- FSceneViewport::EnqueueEndRenderFrame()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
virtual void EnqueueEndRenderFrame
(
const bool bLockToVsync,
const bool bShouldPresent
)
Remarks
Ends a rendering frame. Called from the game thread.
Parameters
| Name | Description |
|---|---|
| bPresent | Whether the frame should be presented to the screen |