Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FViewport
- FViewport::CaptureMouse()
- FSceneViewport::CaptureMouse()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
| Include | #include "UnrealClient.h" |
virtual void CaptureMouse
&40;
bool bCapture
&41;