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API > API/Runtime > API/Runtime/Engine
View / light masking support
| Name | FViewLightingChannels |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FViewLightingChannels
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FViewLightingChannels() |
Engine/EngineTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bViewChannel0 | uint8 | View specific lighting channel 0 (enabled by default). | Engine/EngineTypes.h |
|
| bViewChannel1 | uint8 | View specific lighting channel 1. | Engine/EngineTypes.h |
|
| bViewChannel2 | uint8 | View specific lighting channel 2. | Engine/EngineTypes.h |
|
| bViewChannel3 | uint8 | View specific lighting channel 3. | Engine/EngineTypes.h |
|
| bViewChannel4 | uint8 | View specific lighting channel 4. | Engine/EngineTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint8 GetMaskForStruct() |
Converts view lighting channels into a bitfield for use in FLightSceneProxy | Engine/EngineTypes.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static uint8 GetMaskDefault() |
Engine/EngineTypes.h |