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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FVertexOffsetUsage |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path |
#include "Components/SkinnedMeshComponent.h" |
Syntax
USTRUCT (BlueprintType )
struct FVertexOffsetUsage
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Usage |
int32 |
|
Components/SkinnedMeshComponent.h |
- EditAnywhere
- Category="Mesh"
- Meta=(Bitmask, BitmaskEnum="/Script/Engine.EVertexOffsetUsageType")
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