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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FVertexAttribute
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Rendering/SkeletalMeshLODImporterData.h | |||
FVertexAttribute
(
const FVertexAttribute& |
Rendering/SkeletalMeshLODImporterData.h | ||
| Rendering/SkeletalMeshLODImporterData.h | |||
FVertexAttribute
(
TArray< float >&& InAttributeValues, |
Rendering/SkeletalMeshLODImporterData.h |
FVertexAttribute()
| Name | FVertexAttribute |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
| Include Path | #include "Rendering/SkeletalMeshLODImporterData.h" |
FVertexAttribute()
FVertexAttribute(const FVertexAttribute &)
| Name | FVertexAttribute |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
| Include Path | #include "Rendering/SkeletalMeshLODImporterData.h" |
FVertexAttribute
(
const FVertexAttribute &
)
FVertexAttribute(FVertexAttribute &&)
| Name | FVertexAttribute |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
| Include Path | #include "Rendering/SkeletalMeshLODImporterData.h" |
FVertexAttribute
(
FVertexAttribute &&
)
FVertexAttribute(TArray< float > &&, int32)
| Name | FVertexAttribute |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
| Include Path | #include "Rendering/SkeletalMeshLODImporterData.h" |
FVertexAttribute
(
TArray < float > && InAttributeValues,
int32 InComponentCount
)